Saturday, 16 May 2009

Sandy Game Development

Though Sandy is able to accept 3D models it still has its limitations. After importing my cityscape model into Sandy 3D and programming it to gradually move backwards towards the camera (giving the illusion that that the plan is moving forward), flash started to move slow. I deduce that this was down to the size of cityscape model. However after several times of scaling the model down in 3ds max and also through the AS3 Geom Class Exporter plug-in 3ds max, there was no difference. Changing the frame rate also didn’t seem to make a difference. I also imported buildings in the cityscape individually but with each building I imported Flash ran slower and slower.

I was stuck not knowing what to do. I was originally just going to accept it and work with a slow moving game but that would disrupt the other element to the game, the Wiimote controls. I decided therefore to not use the cityscapes and use walls made from simple primitives that the player had to dodge instead. The game is also now called SpaceEvader.


Cityscape buildings in Sandy 3D which I had to exclude in the end



City Buildings replaced by walls instead

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