As you may know already Flash has incorporated 3D within its new package, Flash CS4. I thought I’ll test it out to see if its new 3D elements have the potential to help create the 3D game I’m looking to make. I therefore decided to play around with it and later during the week I completed a tutorial to make a box which can be found here http://pixil.info/page/2/.
Flash seems to work quite well on the Z plane, allowing for 3D translations and rotation. The shapes I made were truly 3D and not make shift 3D as in previous versions of Flash, however it turns out Flash CS4 is unable to import 3D models from 3D software such as Maya or 3ds max. This made me have a little doubt about my expectations for Flash and it was time to scour Flash forums to find out why it doesn’t import 3D models and how I can get around this.
I had already seen a few 3D games already on Flash and some didn’t seem to look like “make shift” 3D games. The general response from people I chatted to online was that Flash is vector based and only runs fla or swf files but however if I wanted to import 3D models into Flash I would have to use a 3D software called Swift 3D which can open/import 3D files from other software and save/export those files as swf files. This was good news as I planned to make 3D models instead of trying to create them in Flash which would be a great ask. Overall my first impression is making me think that Flash could suffice as a 3D tool in creating my game but it is still early days.
3D box created in Flash CS4


