In my last post I said I would implement an open source 3D engine for flash. I decided to go through with this and chose to make use of Sandy 3D which like all other 3D Flash engines, uses Actionscript 1, 2 and 3 and can be accessed here www.flashsandy.org. You set it up with Flash in the same way you set up Wiiflash, just make sure you select the folder that holds the src folder and not the src folder itself.
I chose Sandy because they had a dedicated site with well structured tutorials on. Through playing around and completing some of the tutorials on Sandy my fears of lack of animation and interaction in comparison to Flash were confirmed, prompting me to change the concept of the game to something else I already had in mind. Instead of someone swinging about you now had to glide a plane through the city to avoiding buildings as the plane approached them (see sketches below). Each time you past a certain section of buildings the plane would speed up and keep doing so until it crashed. The user would still make use of Wii controls through spreading arms out and forming a wingspan whilst holding the Wiimotes in either hand whilst in turn the user would also sway from side to side.
From this I also produced an airplane in Maya and eventually imported the model into Sandy via 3ds max (please see images below) via a 3ds max plug-in for Sandy called AS3 Geom Class Exporter which can be found here http://seraf.mediabox.fr/showcase/as3-geom-class-exporter-for-3ds-max-english/. Now time to do some further development and get deeper into the waters.







