I developed a 3D model of a building (see images below) in Maya however I had to import it into 3ds max so I could export it as an dxf file (synonymous with AutoCAD) to import into Swift 3D. Once in Swift 3D I exported the model as a swf file to bring into Flash. The process of going from one package to another was quite frustrating, I don’t see why all these 3D software’s can’t export into other popular formats such as dxf or why can't Swift 3D be able to accept popular universal 3D files like fbx or obj.
What was even more frustrating however was that once the model was in flash it was no longer a model, it turned into a 2D image. Because of this I decided to do away with the idea of producing the game in Flash CS4 solely unless I make all the models in Flash which I think would prove too tricky and intricate. The only alternative there is, is to make use of a 3D engine for Flash, though this way I foresee less freedom to animate and more programming into a software that is new for me. It’s probably will be wise to tone down the intricate elements of the game which involve a lot of animation such as the swinging element which I intended to implement through keyframe animation and inverse kinematics within Flash CS4. It all depends on how the 3D engine works.
I’ll keep you posted
Model of Cityscape in Maya


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